visionOS represents the dawn of a new paradigm in computing: spatial computing. It represents a huge new opportunity that takes everything you know and love about iOS apps to the next level. If you’ve ever dreamed of building iOS apps that truly connect with users, pushing the boundaries of accessibility, immersion, and creativity, then visionOS: Beyond the Basics is your next favorite course to make that dream a reality.
Pathway to Pro: Key Areas for Gaining visionOS Proficiency
- Design and Accessibility: Explore Apple’s Human Interface Guidelines, crafting interfaces everyone can use and love. Learn to build with Voice Control in mind, master adaptive layouts, and create experiences that seamlessly adapt to a diverse range of abilities.
- RealityKit and Reality Composer Pro: Step into the future with RealityKit and Reality Composer Pro. Understand how to use Reality Composer Pro to design, edit, and preview RealityKit content. Let your imagination run wild! Design immersive experiences and unlock the potential of spatial computing.
Why is this exciting? Imagine building experiences like these:
- An app that lets visually impaired users explore a museum through audio descriptions and tactile feedback.
- An AR game where users battle virtual dragons in their living room.
- A fitness app that analyzes workout form through real-time video feedback.
There are endless possibilities to create new app experiences, or to upgrade your current apps to make them more engaging. And visionOS: Beyond the Basics is your key to unlocking these experiences.
Get a Glimpse of the Magic
Accessibility isn’t optional; it’s essential. This course provides hands-on experience, and that begins with accessibility. Dive into code examples showcasing accessible interface elements, 3D object placement, and immersive design.
visionOS includes extensive accessibility features right out of the box, but also provides some easy ways to customize and enhance the experience. The following code snippet demonstrates creating an accessible button with clear labeling, Voice Control compatibility, visual contrast, and a larger touch target, making it usable for people with diverse abilities and promoting inclusive design within visionOS apps.
import SwiftUI
import visionOS
struct AccessibleButtonExample: View {
var body: some View {
VStack {
// Place the accessible button within the view hierarchy
accessibleButton
}
}
// Define the accessible button with its properties
var accessibleButton: some View {
Button(title: "Explore Museum Exhibits") {
// Add actions to be performed when the button is tapped
}
.accessibilityElement(children: .combine)
.accessibilityLabel("Explore Museum Exhibits")
.accessibilityHint("Tap to hear audio descriptions of the museum exhibits.")
.foregroundColor(.white)
.backgroundColor(.systemBlue)
.contentShape(Rectangle())
.padding()
}
}
Plus, when you take this course, you’ll be learning from the best. Each lesson is crafted by industry professionals with the student in mind, giving you a fun and engaging learning experience that will truly boost your skills.
Where to Go From Here?
Ready to push the boundaries and create visionOS apps that truly matter? Kodeco is here for you, and offers multiple ways to learn visionOS:
Don’t wait! This comprehensive learning experience isn’t just about coding — it’s about unlocking the full potential of visionOS to craft user experiences that inspire and empower. This is your chance to make your mark and outpace the competition.