CULTURE

When David Bowie Starred in—and Created Music for—a Dystopian Cyberpunk Video Game: Discover Omikron: The Nomad Soul (1999)


When it was announced that SARS-CoV­‑2, the virus at the cen­ter of the COVID-19 pan­dem­ic, had evolved into an even more con­ta­gious vari­ant called Omi­cron, pub­lic reac­tions var­ied. For those of us with long mem­o­ries of com­put­er and video gam­ing, it brought to mind a title we had­n’t thought about in quite some time: Omikron: The Nomad Soul, released for Win­dows in 1999 and the Sega Dream­cast in 2000. More than a few gamers know it as the debut of con­tro­ver­sial design­er David Cage, whose stu­dio Quan­tic Dream has gone on to pro­duce var­i­ous games of con­sid­er­able cin­e­mat­ic and emo­tion­al ambit (if also an often frus­trat­ing eccen­tric­i­ty). But it made a wider cul­tur­al impact at the time by incor­po­rat­ing the per­for­mance of none oth­er than David Bowie.

Or rather, it incor­po­rat­ed per­for­mances, plur­al, by David Bowie: in the game, he used motion cap­ture tech­nol­o­gy to play both Boz, the whol­ly dig­i­tal leader of an ancient reli­gious order, and the lead singer of the band The Dream­ers, whose con­certs (shown in the video above) the play­er can view here and there around the dystopi­an cyber­punk city of Omikron.

Orig­i­nal­ly, the devel­op­ers had only gone to Bowie in order to license his songs for the game’s sound­track, but, as explained in the mrixrt video below, the project so appealed to his technophil­ia that he pro­posed a much deep­er involve­ment. That includ­ed record­ing a set of orig­i­nal songs, lat­er includ­ed on his album Hours… (which is itself notable in the his­to­ry of tech­nol­o­gy and cul­ture for being one of the first down­load­able releas­es by a major artist).

Among its many nov­el qual­i­ties, includ­ing pio­neer­ing the “open world” envi­ron­ment now stan­dard in big-bud­get games, Omikron grants the play­er — as the tit­u­lar “nomad soul” — the abil­i­ty to inhab­it the bod­ies of a host of oth­er char­ac­ters (includ­ing one played by Bowie’s wife Iman). It isn’t hard to imag­ine the con­cep­t’s appeal for a per­former who made his name with fre­quent changes of iden­ti­ty — and who even sug­gest­ed, at one point, that he leave that name behind in the real­i­ty of the game, re-emerg­ing into pub­lic life as David Jones. By the time he died, the bet­ter part of two decades lat­er, his role in gam­ing was most­ly for­got­ten, but one of the many trib­utes paid to him includ­ed a free re-release of Omikron. Those who took the chance to revis­it the game would have remem­bered the feel­ing it first gave them that its dig­i­tal world con­tin­ued even when they weren’t play­ing — accom­pa­nied by a sense that, some­how, Bowie con­tin­ues to live with­in it.

Relat­ed con­tent:

When David Bowie Launched His Own Inter­net Ser­vice Provider: The Rise and Fall of BowieNet (1998)

A Tour of the New David Bowie Archive Fea­tur­ing 90,000 Arti­facts from His Life & Career

How David Bowie Used William S. Bur­roughs’ Cut-Up Method to Write His Unfor­get­table Lyrics

David Bowie Pre­dicts the Good & Bad of the Inter­net in 1999: “We’re on the Cusp of Some­thing Exhil­a­rat­ing and Ter­ri­fy­ing”

The David Bowie Monop­oly Game Is Here: Advance to GO and Col­lect 200 Hunky Dorys!

Based in Seoul, Col­in Marshall writes and broad­casts on cities, lan­guage, and cul­ture. His projects include the Sub­stack newslet­ter Books on Cities and the book The State­less City: a Walk through 21st-Cen­tu­ry Los Ange­les. Fol­low him on the social net­work for­mer­ly known as Twit­ter at @colinmarshall.





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